home *** CD-ROM | disk | FTP | other *** search
- local scenario = GetProperties()
-
- scenario.Title = "dm_noble_rust"
- scenario.ScenarioType = SCT_DEATHMATCH
- scenario.Description = "dm_noble_rust_d"
- scenario.Map = "Noble Rust.map"
- scenario.iSortOrder = 170
-
- scenario.SmallSecAllies = 3 -- from 10
- scenario.MediumSecAllies = 1 -- from 4
- scenario.LargeSecAllies = 1 -- from 3
-
- scenario.Picture = "Noble_Rust.dds"
- scenario.MapSize = 3
-
- SetAllies( AI_RELAXED, DENSITY_V_LOW, 0, 2, 0, 0, 1, 0 )
- SetAllies( AI_EASY, DENSITY_V_LOW, 0, 2, 0, 2, 0, 0 )
- SetAllies( AI_MEDIUM, DENSITY_V_LOW, 1, 1, 0, 1, 1, 0 )
- SetAllies( AI_HARD, DENSITY_V_LOW, 2, 0, 0, 0, 2, 0 )
- SetAllies( AI_IMPOSSIBLE, DENSITY_V_LOW, 0, 1, 0, 0, 2, 0 )
-
- SetAllies( AI_RELAXED, DENSITY_LOW, 3, 1, 1, 2, 1, 0 )
- SetAllies( AI_EASY, DENSITY_LOW, 2, 1, 1, 0, 1, 1 )
- SetAllies( AI_MEDIUM, DENSITY_LOW, 1, 1, 1, 1, 1, 1 )
- SetAllies( AI_HARD, DENSITY_LOW, 0, 1, 1, 2, 1, 1 )
- SetAllies( AI_IMPOSSIBLE, DENSITY_LOW, 2, 1, 0, 3, 1, 1 )
-
- SetAllies( AI_RELAXED, DENSITY_MEDIUM, 4, 2, 1, 1, 1, 1 )
- SetAllies( AI_EASY, DENSITY_MEDIUM, 4, 1, 1, 2, 1, 1 )
- SetAllies( AI_MEDIUM, DENSITY_MEDIUM, 3, 1, 1, 3, 1, 1 )
- SetAllies( AI_HARD, DENSITY_MEDIUM, 2, 1, 1, 4, 1, 1 )
- SetAllies( AI_IMPOSSIBLE, DENSITY_MEDIUM, 1, 1, 1, 4, 2, 1 )
-
- SetAllies( AI_RELAXED, DENSITY_HIGH, 6, 2, 1, 3, 1, 1 )
- SetAllies( AI_EASY, DENSITY_HIGH, 5, 2, 1, 4, 1, 1 )
- SetAllies( AI_MEDIUM, DENSITY_HIGH, 5, 1, 1, 5, 1, 1 )
- SetAllies( AI_HARD, DENSITY_HIGH, 4, 1, 1, 5, 2, 1 )
- SetAllies( AI_IMPOSSIBLE, DENSITY_HIGH, 3, 1, 1, 6, 2, 1 )
-
- SetAllies( AI_RELAXED, DENSITY_V_HIGH, 5, 3, 2, 5, 1, 1 )
- SetAllies( AI_EASY, DENSITY_V_HIGH, 7, 1, 2, 3, 3, 1 )
- SetAllies( AI_MEDIUM, DENSITY_V_HIGH, 5, 2, 1, 5, 2, 1 )
- SetAllies( AI_HARD, DENSITY_V_HIGH, 3, 3, 1, 7, 1, 2 )
- SetAllies( AI_IMPOSSIBLE, DENSITY_V_HIGH, 5, 1, 1, 5, 3, 2 )
-
-
- scenario.bIsFirstDisclosureObliged = true
- scenario.FirstDisclose = 1
- scenario.FurtherDisclose = 1
-
- scenario.RevenueTurnsCount = 10
-
- function CheckForVictory()
- return dmCheckForVictory()
- end
-
- function OnShowObjectives()
- dmShowObjectives()
- end